plr=game:GetService("Players").Salvo_Starly chr=plr.Character Num = 3000 Base=Instance.new("Part",workspace.Terrain) Base.Locked=true Base.Anchored=true Base.Size=Vector3.new(2048, 2, 2048) Base.CFrame = CFrame.new(Num, Num, Num) Base.BrickColor=BrickColor.new("Bright green") BackupBase = Base:Clone() plr.Chatted:connect(function(msg) msg=msg:lower() if msg=="/e tp" then if chr:findFirstChild("HumanoidRootPart") then chr:findFirstChild("HumanoidRootPart").CFrame=CFrame.new(Base.Position + Vector3.new(0, 6, 0)) warn('Succeed teleporting to base') else warn('Failed to teleport to base') end elseif msg=="/e base" then if not Base or not Base.Parent then local B = BackupBase:Clone() B.Parent = workspace.Terrain Base = B else Base:Destroy() local B = BackupBase:Clone() B.Parent = workspace.Terrain Base = B end warn('Respawned Base') elseif msg=="/e trn" then Base.Transparency=1 warn('Setted Bases Trasparency to 1') elseif msg=="/e trf" then Base.Transparency=0 warn('Setted Bases Trasparency to 0') elseif msg:sub(1,7)=="/e num/" then Num = msg:sub(8) Base.CFrame = CFrame.new(Num, Num, Num) warn('Teleported Bases distance to' .. Num) end end) warn'/e tp,trn,trf,num/(number)'